• voxel
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    64 months ago

    well they’re not completely proprietary…
    ea is just latest master, merged with unspecified list of work-in-progress prs, and built together with custom branding.
    there’s zero proprietary code in it…
    but you don’t know what code specifically was used to build it.

    • @woelkchen@lemmy.world
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      4 months ago

      well they’re not completely proprietary…

      The point of a CLA is to eventually sell proprietary versions. There is objectively no need for a CLA in a fully FOSS/GPL application because the GPL already clarifies everything that’s needed.

      Edit: “suyu also needs to be a product. We need to find ways to monetise the project” Direct quote from https://gitlab.com/suyu-emu/suyu/-/wikis/Contributor-License-Agreement-Policy

      • voxel
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        4 months ago

        well the limitation was against republishing the ea-branded versions. there’s nothing stopping you from doing whatever you want with the regular source tree and all the code is there, even if some of it is not merged…

        some form of monetization is pretty much required (due to the hardware required to reverse engineer) and I’m really fond of the yuzu’s and skyline’s “early access” model (since it doesn’t actually paywall anything, and keeps the project fully open)

        • @woelkchen@lemmy.world
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          14 months ago

          No CLA is needed to sell open source software. If fact the right to sell is a mandate by both the open source definition and the free software definition.

          Also they said no monetisation. That means none at all. Do they want to get sued by Nintendo and pay millions for the rest of their lives?

          • voxel
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            14 months ago

            well ryu do monetize their work and haven’t been sued… yet.

            • @woelkchen@lemmy.world
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              4 months ago

              Suyu claims to do no monetisation to avoid getting sued but explicitly spells out to sell partially proprietary versions.