• RandomStickman
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      3111 months ago

      That and it easily running on Linux, either naively or though Proton, is why I haven’t touched any AAA in like… at least 5 years? Maybe closer to 10.

    • ZILtoid1991
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      1311 months ago

      A lot of today’s indie devs are also… well…

      groomerwojak.jpg: “I groomed a teen fan of mine, and when she came forward I made her to write an apology, also I spent my Patreon money on a sexdoll, and my code is spaghetti.”

      “We barely managed to make a functioning game with premade assets, and our popularity was so dependent on Pokémon not performing well, our fanbase is a toxic cesspool as a result, who can’t express the love to the game without actively dissing Nintendo.”

      “I’m a bigoted con artist who rebrands every time they get busted for his crappy horror game.”

      “Optimization? We are already using low-poly assets!”

      “The assets in our pixelart games are very unaligned, and we use high-resolution fonts because no one makes bitmap fonts anymore.”

          • @SuddenDownpour@sh.itjust.works
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            311 months ago

            If you donate money to develop a vaccine against something, much of that money will go towards the salaries of researchers to pay for their work. Some of them may buy sex dolls, dildos, satisfyers or chastity belts with some of that money, because they have rightfully earned it, and the money you paid was still used to develop that vaccine.

      • @Wilzax@lemmy.world
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        711 months ago

        I mean nobody said all indie devs were great, i just think that if you want to find examples of good game development today you’re largely going to find the stars are indie, not triple A

      • @yamanii@lemmy.world
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        -111 months ago

        Why are you twisting things around? It’s Nintendo fans that won’t shut up about plagiarism to the point that the The Pokémon Company told everyone that they know, stop sending emails about it.

      • @Wilzax@lemmy.world
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        11 months ago

        But only for today. The concept of triple A didn’t really exist back then, and at least one of the “then” game devs was totally indie for the game he made