- cross-posted to:
- hackernews@derp.foo
- cross-posted to:
- hackernews@derp.foo
2024 could be the year the PC finally dumps x86 for Arm, all thanks to Windows 12 and Qualcomm’s new chip::We’ve already reported on Qualcomm’s new 12-core Arm uberchip, the Snapdragon X Elite, and its claims of x86-beating performance and efficiency. But it takes two to tango when it comes a maj
Having used an ARM Mac, and the pains of countless utilities and apps that are x86/x64 only, as well as the pains of virtualising x86/x64 operating systems, I’m not a fan. I can virtualise ARM just fine on x64 but not the other way around.
(Edit: I’m not referring to OS utilities and apps - Apple have done a fine job with porting the OS to ARM, but the same can’t be said for the wider ecosystem - especially FOSS and niche developer toolchains).
I’m confused, my M1 MBP had like 1-2 things max that were x86 still that I needed and those ran fine on Rosetta.
I know docker is a bit more annoying but it’s not that bad IMHO.
Came in to say the same, and I run all sorts of weird shit. Rosetta is so seamless the only way I know it’s an x86 thing is that it takes a while to launch the first time.
That’s because macs don’t have games. They’ve had 3 iterations of ARM processors and I still can’t download steam natively. If I could, most of my steam library wouldn’t run natively.
Steam runs absolutely fine on my m1. I haven’t checked if it’s running Rosetta or native arm code, but I can’t tell at all so it doesn’t matter. All my Mac games run fine on steam, unless they are old and 32 bit. But macs dropped 32 bit support a while ago even on intel chips. The games run great too.