stopthatgirl7 to Games@lemmy.world • 1 year agoVR still makes 40-70% of players want to throw up, and that's a huge problem for the companies behind itwww.pcgamer.comexternal-linkmessage-square64fedilinkarrow-up1191arrow-down110file-textcross-posted to: games@sh.itjust.workstechnology@lemmy.world
arrow-up1181arrow-down1external-linkVR still makes 40-70% of players want to throw up, and that's a huge problem for the companies behind itwww.pcgamer.comstopthatgirl7 to Games@lemmy.world • 1 year agomessage-square64fedilinkfile-textcross-posted to: games@sh.itjust.workstechnology@lemmy.world
minus-squareBruceTwarzenlinkfedilink16•1 year agoWhen i look at vr titles, i still feel like i’m buying a tech demo, not a game
minus-square@drekly@lemmy.worldlinkfedilinkEnglish8•edit-21 year agoAlyx absolutely broke that mould for me. it started off good but built up to incredible as it progressed. I just wish more developers would do similarly. But then this article is the reason why they don’t
minus-squareBruceTwarzenlinkfedilink2•1 year agoAlyx was indeed great. Also i learned there that i don’t only get sick in vr, i’m also really scared for some reason
minus-square@drekly@lemmy.worldlinkfedilinkEnglish1•1 year agoYeah alyx’s horror areas were an experience, I’m glad it didn’t have a ravenholm level
When i look at vr titles, i still feel like i’m buying a tech demo, not a game
Alyx absolutely broke that mould for me. it started off good but built up to incredible as it progressed. I just wish more developers would do similarly. But then this article is the reason why they don’t
Alyx was indeed great. Also i learned there that i don’t only get sick in vr, i’m also really scared for some reason
Yeah alyx’s horror areas were an experience, I’m glad it didn’t have a ravenholm level