• nickwitha_k (he/him)
    link
    English
    5
    edit-2
    10 months ago

    That’s basically what I got. Xreal Air (formerly Nreal until a C&D from Epic). 1080p per eye and something like 49PPD with a 45° FOV. Tracking is 6DOF and requires software on the host (only complaint) and connectivity is via a USB-C cable (uses DP alt mode).

    It’s nearly as “dumb” as an HMD can get. From the teardowns that I’ve seen, it’s really just got an MCU, a GPIO expander, a 6DOF chip, and the displays + drivers. And I love that about it. No batteries or anything to worry about.

    • HidingCat
      link
      fedilink
      310 months ago

      45 FOV sounds really narrow, aren’t the headsets pushing like 100 degrees or so?

      • nickwitha_k (he/him)
        link
        English
        110 months ago

        It is pretty narrow but also what makes it work, IMO. I don’t have them for immersion but for display replacement. The narrow field of view lets the 1080p display have nearly 0 screen door effect. Plus, the birdbath optics are really cheap compared to waveguides or fancy lenses in VR headsets.

        • HidingCat
          link
          fedilink
          410 months ago

          Ah, ok. My reason to get a headset is for immersion with seated gameplay. Games like ETS2 and Elite:Dangerous.

          • nickwitha_k (he/him)
            link
            English
            110 months ago

            Makes sense. Yeah. Any birdbath setup will be wrong for that. They typically get great PPD but, narrow FOV.

        • @theCheek@lemmy.world
          link
          fedilink
          English
          210 months ago

          This has been on my radar for a while to compliment my steam deck. But I believe it doesn’t do head tracking with the steam deck or does it? I just want a floating screen in front of me that stays still when moving my head around, otherwise I’m gonna hurl!

          • nickwitha_k (he/him)
            link
            English
            210 months ago

            I think it’s great for my Deck but, that will indeed be a problem. The headset contains only the sensors and display systems but, none of the logic circuitry to “pin” displays. Including that would increase the price a good deal.

            • @theCheek@lemmy.world
              link
              fedilink
              English
              210 months ago

              Understood thanks for the feedback. After posting you reignited my interest and I found out that they also have their product called beam which would do the trick to make a spatial display… if you’re willing to cough up another 120 for it!

              • nickwitha_k (he/him)
                link
                English
                210 months ago

                If you’re willing to cough up another 120 for it!

                Yeah… I’m not :P But, I am plotting a DIY solution. A solution that will probably cost more than $120 on components but, I think it will still be worth it.

          • @ricecake@sh.itjust.works
            link
            fedilink
            English
            110 months ago

            So, I’ve got one for my steam deck and it’s less an issue than you might think, in my opinion.

            When you’re focused on the screen, it doesn’t create too much incongruity when the background shifts, and it’s easy to just let you brain parse the screen as something that just floats in front of you.
            It’s not immersive enough to get the inner ear involved and confused. It’s a lot closer to holding a phone sideways about six inches from your face and moving your head around.

            The only time it felt weird was when I was using it in a well lit room, and I shifted my focus to something not on the screen, that was closer than the apparent distance to the floating display. It was weird feeling my vision try to reconcile that the nearer thing was moving behind the far thing.