abobla@lemm.ee to Programming@programming.devEnglish · 2 years agoUnity to introduce runtime fee based on installsblog.unity.comexternal-linkmessage-square24fedilinkarrow-up1104arrow-down14cross-posted to: genshin_impact@lemmit.onlinepiracy@lemmy.dbzer0.comlinux_gaming@lemmit.onlinehackernews@lemmy.smeargle.fansunity@programming.devgamedev@programming.devhackernews@derp.footechnews@radiation.partygames@lemmit.online
arrow-up1100arrow-down1external-linkUnity to introduce runtime fee based on installsblog.unity.comabobla@lemm.ee to Programming@programming.devEnglish · 2 years agomessage-square24fedilinkcross-posted to: genshin_impact@lemmit.onlinepiracy@lemmy.dbzer0.comlinux_gaming@lemmit.onlinehackernews@lemmy.smeargle.fansunity@programming.devgamedev@programming.devhackernews@derp.footechnews@radiation.partygames@lemmit.online
minus-squareg0nz0li0@lemmy.worldlinkfedilinkarrow-up15·2 years agoFrom what I understand there is also a risk that pirated copies could count. It’s hard to see how Unity can effectively defend against it.
minus-squareEcho Dot@feddit.uklinkfedilinkarrow-up8·2 years agoIt’s clear that they haven’t bothered to actually think any of this through.
minus-squareDreamySweetlinkfedilinkarrow-up6·2 years agoOr they have but the potential profit outweighs potential negative PR.
From what I understand there is also a risk that pirated copies could count. It’s hard to see how Unity can effectively defend against it.
It’s clear that they haven’t bothered to actually think any of this through.
Or they have but the potential profit outweighs potential negative PR.