According to Hans-Kristian Arntzen, a prominent open-source developer working on Vkd3d, a DirectX 12 to Vulkan translation layer, Starfield is not interacting properly with graphics card drivers.

  • @avater@lemmy.world
    link
    fedilink
    English
    7310 months ago

    only issue I see with the game at the moment is that they did not use those fly/land/dock sequences to mask the loading times. I think that would enhance the experience a lot

    • @Red_October@lemmy.world
      link
      fedilink
      English
      2610 months ago

      It really would have. Considering that my loading screens are scarcely longer than those sequences anyway it could have, should have been nearly seamless.

      • @avater@lemmy.world
        link
        fedilink
        English
        810 months ago

        are you on pc? Normally my loading screens last about 2-3 seconds, which is really short and a reason that I dont mind them that much

        • @Jakeroxs@sh.itjust.works
          cake
          link
          fedilink
          English
          1210 months ago

          I think that’s what he means, he could load faster if the animation didn’t exist and instead of using the time for the animation to load, you get the animation then a loading screen.

    • @PintShotRiot@lemmy.world
      link
      fedilink
      English
      1710 months ago

      Exactly it almost seems like that was the plan and then something went wrong and they couldn’t fix it in time