It is, “fisheye equidistant” to be specific (with 360 degree FOV). but the whole thing is inside a perfectly smooth metal sphere, this gives you crazy reflections.
I’m additionally using a little trick where the bottom sphere (the one not selected in the above image) has some funky normals, and partway thru the animation I swap the sphere with normal normals.
Here’s a comparison:
I really love playing around with settings to get a more surreal result out of blender. Here’s another render using the exact same methods I made a long time ago, note that this is only a singular teapot and one sphere, with more intricate camera motion:
Huh I thought it was just a fisheye camera
It is, “fisheye equidistant” to be specific (with 360 degree FOV). but the whole thing is inside a perfectly smooth metal sphere, this gives you crazy reflections.

I’m additionally using a little trick where the bottom sphere (the one not selected in the above image) has some funky normals, and partway thru the animation I swap the sphere with normal normals. Here’s a comparison:
Neat thanks. I played around with the fisheye camera before
I really love playing around with settings to get a more surreal result out of blender. Here’s another render using the exact same methods I made a long time ago, note that this is only a singular teapot and one sphere, with more intricate camera motion:
Nice, I started out in c/funhole making trapper keeper renders.
I been playing around with npr style rendering in my last post
Yeah I saw your last post sans textures :D
Still not entirely sure what type of content best fits here but I have some ideas
fun content, it says so in the sidebar!
thing is is that there’s so many different styles of content here it’s really hard for me to really see a throughline. and its all so surreal :D
throughline?
Thank you for creating behind-the-scenes (BTS) content!