https://en.wikipedia.org/wiki/Symbol_of_Chaos
previously:
https://lemmy.sdf.org/post/44657804
Code:
<!doctype html>
<html>
<head>
<title>The Sign of Chaos 4: Now With Arrow Keys.</title>
<script>
function main() {
let the_sign_of_chaos_image = new Image();
the_sign_of_chaos_image.src = "data:image/svg+xml;utf8," + encodeURIComponent(document.getElementById("the_sign_of_chaos").outerHTML);
const ctx = document.getElementById("canvas").getContext("2d");
let right_press = false;
let left_press = false;
let rotation_speed = 0;
document.addEventListener("keydown", function(event) {
console.debug(event);
if (event.code === "ArrowRight") {
rotation_speed += 1;
} else if (event.code === "ArrowLeft") {
rotation_speed -= 1;
};
});
function draw() {
ctx.clearRect(0, 0, 300, 300);
if (rotation_speed !== 0) {
console.debug(rotation_speed);
ctx.translate(150, 150);
ctx.rotate(rotation_speed / 100);
ctx.translate(-150, -150);
}
ctx.drawImage(the_sign_of_chaos_image, 0, 0, 300, 300);
window.requestAnimationFrame(draw);
}
the_sign_of_chaos_image.addEventListener("load", draw);
};
window.addEventListener("load", main);
</script>
</head>
<body>
<div id="canvas_div">
<canvas id="canvas" width="300" height="300"></canvas>
</div>
<div hidden>
<svg id="the_sign_of_chaos"
xmlns="http://www.w3.org/2000/svg"
width="200"
height="200"
viewBox="-15 -15 30 30"
>
<circle r="3" />
<g id="arrow">
<path d="M 0 0 L 0 11" stroke-width="2" stroke="black" />
<path d="M 0 13 l -2 -2 l 4 0 Z" stroke-width="1.9" stroke="black" />
</g>
<use href="#arrow" transform="rotate(45)" />
<use href="#arrow" transform="rotate(90)" />
<use href="#arrow" transform="rotate(135)" />
<use href="#arrow" transform="rotate(180)" />
<use href="#arrow" transform="rotate(225)" />
<use href="#arrow" transform="rotate(270)" />
<use href="#arrow" transform="rotate(315)" />
</svg>
</div>
</body>
</html>

This is the Black Sun and this is the Symbol of Chaos. They’re not even… are you going to make me make a game where players are battling various radially symmetric “-ism” symbols like bayblades?
I am certainly going to try. If you insist they’re not even, you should make them fight!
Radical battle symbols!
I need you or someone else to teach me how angular momentum works in collisions of the bayblade sorts.
I don’t even use computers.
|-------------------------------------------------+-------------------------------------------------------| | linear momentum | angular momentum | |-------------------------------------------------+-------------------------------------------------------| |-------------------------------------------------+-------------------------------------------------------| | linear_momentum = mass * linear_velocity | angular_momentum = angular_inertia * angular_velocity | |-------------------------------------------------+-------------------------------------------------------| | sum(linear_forces) = mass * linear_acceleration | sum(torques) = | | | angular_inertia * angular_acceleration = | | | angular_inertia * (delta(omega)/delta(time)) | |-------------------------------------------------+-------------------------------------------------------| |-------------------------------------------------+-------------------------------------------------------| | p = m * v | l = I * omega | |-------------------------------------------------+-------------------------------------------------------| | sum(F) = m * a | sum(T) = | | | I * alpha = | | | I * (delta(omega)/delta(time)) | |-------------------------------------------------+-------------------------------------------------------| |-----------------+---------------------+------------------+----------------------| | linear variable | linear meaning | angular variable | | |-----------------+---------------------+------------------+----------------------| |-----------------+---------------------+------------------+----------------------| | p | linear momentum | l | angular momentum | |-----------------+---------------------+------------------+----------------------| | m | mass | I | angular inertia | |-----------------+---------------------+------------------+----------------------| | v | linear velocity | omega | angular velocity | |-----------------+---------------------+------------------+----------------------| | F | force | T | torque | |-----------------+---------------------+------------------+----------------------| | a | linear acceleration | alpha | angular acceleration | |-----------------+---------------------+------------------+----------------------|