I’d love to see what kind of a game dev community we have here on beehaw and help each other out. Whether you use Unreal, Unity, Godot or even your own engine, let’s see what you got!

  • @Hexorg@beehaw.orgM
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    31 year ago

    I kinda am… but I’m also a researcher so I’m not particularly making a game but rather trying to make a new game mechanic. I want to make pawns have complex decision logic to be able to choose multiple ways of doing something. I’m working on creating a hierarchical task network in Rust. I’ve been testing it in godot using the gdnative interface. Don’t really have much to show though and no recent progress… Ben busy with a newborn

    • @janooba@beehaw.orgOP
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      11 year ago

      Hey that’s fair, I can only imagine how much time a newborn would soak up. Game AI is facisnating to me so I’d love to hear more about your work. It reminds me a bit of GOAP a little bit.

      • @Hexorg@beehaw.orgM
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        21 year ago

        Yes HTNs are a few computational levels higher than goap (HTNs can do everything that goap can). I think project fear AI used HTNs