Basically… if you use your pointer finger, as if they were laptop touch pads… they work 100%, super great.
But… when you use your thumb… the angle your thumb is at functionally offsets your ability to go beyond about 80 to 90 % of the input register of the left edge of the right pad, or right edge of the left pad.
This means edge spinning (analagous to holding a joycon max in a direction for max rotation speed) seems greatly lessened on those sides, and it seems like a right thumb can turn faster to the right than to the left.
What valve needs to do is add another config option that basically allows you to… not just resize the extent of the ‘edge’ zone, but to recenter it, to actually shift it left and right, possibly up and down as well.
Theres nothing wrong with the hardware, and it works perfectly when your finger is perpendicular to a pad, but it does this weirdness when using your thumb, at an angle, unless you have very spindly thumbs with a very claw like grip.
But other than that, vanilla DX runs pretty well on a Deck, and oh I forgot to mention Revision adds in more support for different resolutions and HUD scaling.
It must be done!!
Thanks for the heads up about the steam version. I’ve been thinking about getting a steam deck, this might push me over the edge
I only have a single gripe with the steam deck:
The way your thumbs work on the trackpads.
Basically… if you use your pointer finger, as if they were laptop touch pads… they work 100%, super great.
But… when you use your thumb… the angle your thumb is at functionally offsets your ability to go beyond about 80 to 90 % of the input register of the left edge of the right pad, or right edge of the left pad.
This means edge spinning (analagous to holding a joycon max in a direction for max rotation speed) seems greatly lessened on those sides, and it seems like a right thumb can turn faster to the right than to the left.
What valve needs to do is add another config option that basically allows you to… not just resize the extent of the ‘edge’ zone, but to recenter it, to actually shift it left and right, possibly up and down as well.
Theres nothing wrong with the hardware, and it works perfectly when your finger is perpendicular to a pad, but it does this weirdness when using your thumb, at an angle, unless you have very spindly thumbs with a very claw like grip.
But other than that, vanilla DX runs pretty well on a Deck, and oh I forgot to mention Revision adds in more support for different resolutions and HUD scaling.