• nickwitha_k (he/him)
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    4 days ago

    I get that when you spending 100m+ on game development, but a game needs to have actual value to the consumer, it has to be entertainment, and entertainment is art.

    A side point on this: maybe some accounting transparency would help too. We know that that $100M+ isn’t going to the developers as they are some of the most underpaid tech workers. How much of a given game’s budget is actually going to compensate those directly contributing to it vs administration/execs?