simple@lemm.ee to Games@lemmy.worldEnglish · 2 years agoFrostpunk creators cancel "Project 8" and lay off staff amid concerns that "narrative-driven, story-rich games" don't sellwww.rockpapershotgun.comexternal-linkmessage-square129linkfedilinkarrow-up1336arrow-down110 cross-posted to: games@sh.itjust.worksgaming@lemmy.zip
arrow-up1326arrow-down1external-linkFrostpunk creators cancel "Project 8" and lay off staff amid concerns that "narrative-driven, story-rich games" don't sellwww.rockpapershotgun.comsimple@lemm.ee to Games@lemmy.worldEnglish · 2 years agomessage-square129linkfedilink cross-posted to: games@sh.itjust.worksgaming@lemmy.zip
minus-squarecircuitfarmerdeleted by creatorlinkfedilinkEnglisharrow-up93·edit-22 months agodeleted by creator
minus-squareKühlschrank@lemmy.worldlinkfedilinkEnglisharrow-up23·2 years agoAnd ignoring all the attempts at a game-as-a-service that fail
minus-squareILikeBoobies@lemmy.calinkfedilinkEnglisharrow-up9·2 years agoMore expensive and less profit Like the other person pointed out with GaaS you don’t even need to finish the game before you start making money However BG3 had a big already established IP and successful Divinity games beforehand I will give you some advice that I was given “you need a hit before you can have a hit”
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And ignoring all the attempts at a game-as-a-service that fail
deleted by creator
More expensive and less profit
Like the other person pointed out with GaaS you don’t even need to finish the game before you start making money
However BG3 had a big already established IP and successful Divinity games beforehand
I will give you some advice that I was given “you need a hit before you can have a hit”