@simple@lemm.ee to Games@lemmy.worldEnglish • 10 days agoYakuza creator Nagoshi says the era of game size being most important is coming to an endwww.videogameschronicle.comexternal-linkmessage-square63fedilinkarrow-up1266arrow-down12file-textcross-posted to: games@sh.itjust.works
arrow-up1264arrow-down1external-linkYakuza creator Nagoshi says the era of game size being most important is coming to an endwww.videogameschronicle.com@simple@lemm.ee to Games@lemmy.worldEnglish • 10 days agomessage-square63fedilinkfile-textcross-posted to: games@sh.itjust.works
minus-square@Big_Boss_77@lemmynsfw.comlinkfedilinkEnglish1•10 days agoMaybe you can explain this to me… I’ve heard this countless times over the years, but I can’t figure out how it’s measured? Is it based on if MC is taking average human strides? It seems like a ridiculous metric.
minus-square@Maalus@lemmy.worldlinkfedilinkEnglish1•10 days agoGames / game engines use units which correspond to size IRL. It’s needed to keep scale consistent. The characters are usually around 1.8m tall for instance
Maybe you can explain this to me… I’ve heard this countless times over the years, but I can’t figure out how it’s measured?
Is it based on if MC is taking average human strides? It seems like a ridiculous metric.
Games / game engines use units which correspond to size IRL. It’s needed to keep scale consistent. The characters are usually around 1.8m tall for instance