Now if only they could more clearly communicate when games are playable offline.

  • @CaptDust@sh.itjust.works
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    352 days ago

    I’d really like Valve to take an official policy on post-release changes that break games, but for what it’s worth they have not given me any hassle with refunds in these scenarios.

    • @theneverfox@pawb.social
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      113 hours ago

      That’s a bit much… It’s just not possible to guarantee that as a developer

      Software is a living thing, and anything useful is made up of layer after layer of ever shifting sand. We do our best, but we are all at the mercy of our dependencies. There are trade-offs, there are bugs we can do nothing about, and sometimes moving forward means dropping support for platforms that are no longer “cheap” enough to afford while also working on the game

      I love this though. I also like the idea of requiring access to earlier builds.

      These mitigate anti consumer practices - dropping support for a platform is more likely to be a technical trade-off or unintentional consequence though

    • NekuSoul
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      112 days ago

      Yup. If it’s important enough that devs now have to add a disclaimer on the store page, surely devs shouldn’t be allowed to circumvent that by adding it later. Since SteamDeck customers are affected by this the most, it’s weird that this isn’t already a rule, particularly for games that are SteamDeck verified.