• @Maggoty@lemmy.world
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    -21 month ago

    And with 12 terabytes on a 250 dollar hard drive, why do I care about 500 gigabytes?

    If they’re using petabytes of data for flyover territory then they’ve already lost their goddamn minds.

    • @Cagi@lemmy.ca
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      1 month ago

      It’s just using Bing Maps data, which is smart. Not everyone flies at 35,000 feet, low altitude flights look spectacular and are accurate in a way no stored world map could. The terrain is automatically generated from Bing data, not hand modeled. Every building is in the right spot, is the right height, and the exact right shape, and it costs me no storage. It’s an obvious evolution of the genre with all kinds of benefits. Like all airports on earth, even grass landing strips, that are visible in Bing Maps, exist in the game without having to be hand modeled or stored locally. It detects them automatically then plops down an in game runway, tarmac, and taxiways on top of the satellite imagery in the exact shape and size as the real thing. It’s really cool!

      • @Maggoty@lemmy.world
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        -11 month ago

        But they can pack that down and create regions. That doesn’t need to be at super high definition for the entire globe.

        • @Cagi@lemmy.ca
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          1 month ago

          But it can be that detailed for nothing, so why not? They own Bing Maps. They already have optional extra high detail for certain areas you can keep on your hard drive, just as you suggest. That’s why some people have a TB of game content. That’s what the new game wants to fix. The Bing stuff fills in the bits that aren’t bespoke. In the new one it streams it all, and most people who actually plays the genre are very pleased about it.

          • @Maggoty@lemmy.world
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            1 month ago

            It’s not for nothing. If they keep the ability to have it on your hard drive then that’s fine. But if they don’t, then people are going to be hitting their data caps super easily.