• @Maggoty@lemmy.world
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    -31 month ago

    In higher than high def? While you’re at 30k feet?

    Ever look out a plane window?

    What the fuck are they rendering?

    • Scrubbles
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      31 month ago

      Okay I feel like you’re just being glib now. You can fly down to any detail, you can fly down to your own city, fly past your house. You can land on your own street if you want to. It’s the entire globe. You’re not constantly at 30k feet, you can go down and fly around San Francisco, or the Grand Canyon.

      • @Maggoty@lemmy.world
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        -21 month ago

        Okay and? They’re still delivering at a higher resolution than most people can or want to achieve.

        This is absolutely ridiculous, even for that mission statement.

        • Scrubbles
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          11 month ago

          Yes… that’s why they have a slider bar for what resolution you want your terrain at? In FS2020 it was a zero to 400 fidelity scale. You’re arguing that the top of the line shouldn’t be top of the line, when there are so many settings that can be tweaked to the user’s preference. An overwhelming number of settings. FS2020 came with presets for what Azure Maps fidelity you wanted if you didn’t want fine tuned controls.

          • @Maggoty@lemmy.world
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            01 month ago

            So they aren’t streaming graphics at higher than high def then. Which means it likely fits on modern hard drives just fine.

            • Scrubbles
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              21 month ago

              Correct. FS2020 had many different settings. You could have sweet ultrahd graphics streamed from azure, or you could do many lower qualities, or even pure offline as well. I’m guessing this will have similar options. Which is why I think this article is clickbait. Yes, it can stream that much from Azure - that doesn’t mean it’s required to.