@Xatolos@reddthat.com to Games@lemmy.worldEnglish • 1 month agoMicrosoft Flight Simulator 2024 sucks up to 180 Mb/s of internet bandwidth while in flight — equivalent to 81GB of data per hourwww.tomshardware.comexternal-linkmessage-square214fedilinkarrow-up1453arrow-down144cross-posted to: gaming@lemmy.zipgaming@beehaw.orggames@hexbear.net
arrow-up1409arrow-down1external-linkMicrosoft Flight Simulator 2024 sucks up to 180 Mb/s of internet bandwidth while in flight — equivalent to 81GB of data per hourwww.tomshardware.com@Xatolos@reddthat.com to Games@lemmy.worldEnglish • 1 month agomessage-square214fedilinkcross-posted to: gaming@lemmy.zipgaming@beehaw.orggames@hexbear.net
minus-square@brygphilomena@lemmy.worldlinkfedilinkEnglish1•1 month agoData vs compute It’s easy to send all the data in an x mile radius of the players position. Or to identify the players position, speed, camera angle, etc. render it all, compress it, and then send the computer, rendered, video fees.
minus-square@Donjuanme@lemmy.worldlinkfedilinkEnglish1•1 month agoBut obviously they’re taking the more bandwidth intense route, that must cost them more money…
Data vs compute
It’s easy to send all the data in an x mile radius of the players position. Or to identify the players position, speed, camera angle, etc. render it all, compress it, and then send the computer, rendered, video fees.
But obviously they’re taking the more bandwidth intense route, that must cost them more money…