An increasing number of videogames are sold as goods, but designed to be completely unplayable for everyone as soon as support ends. The legality of this practice is untested worldwide, and many governments do not have clear laws regarding these actions. It is our goal to have authorities examine this behavior and hopefully end it, as it is an assault on both consumer rights and preservation of media. We are pursuing this in two ways:

TL;DR this is an EU petition aimed at making sure that companies are obligated to distribute binaries of the server code of their multiplayer and live service games. Currently, video game companies of online/live service games use a form of SaaSS (Service as a Software Substitute) model where the “game” someone has purchased is simply a license to run the game in only the way the company sees fit (their servers, their platform, their rules). If a company were to go under or simply not run the servers required for the full game to function, then the user is out of luck as they’ve effectively had the game taken away from them.

This is just another example of why ALL leftists must strive to fight for free software. If we don’t consider software which respects your freedom an important endeavor to uphold, then we make ourselves vulnerable for further and further exploitation. If you’re reading this, this includes you as well.

  • AssortedBiscuits [they/them]
    link
    fedilink
    English
    154 months ago

    The source of the rot is that they’re proprietary software. As a counterexample, look at Doom. It’s a FOSS game licensed under the GPL. This is the main reason why there’s so many source ports and why WADs are still being created today that stretch the limits of what the engine can handle. While most games will become abandonware like all abandoned proprietary software, Doom will continue to live on.

    • @egonallanon@lemm.ee
      link
      fedilink
      English
      84 months ago

      I thought it was just the various early ID engines that were open sourced but the original WADs themselves were still copyrighted?

    • hello_hello [comrade/them]OPM
      link
      fedilink
      English
      5
      edit-2
      4 months ago

      You’re absolutely right, the solution would be to license games under copyleft. Most games make the most amount of their money in the opening months they’re releasing (or even just the opening weekend), having a clause that states in X amount of time the game will be copylefted and given back to the community would be great.

      I currently obtained a Fitgirl copy of Hitman because it comes with the peacock server which is a Hitman server implementation that runs on localhost. Hitman, if you’re not connected to the internet, will arbitrarily remove half the game’s content from you until you reconnect. This includes while you’re IN-GAME as well playing a level. I swear more people would actually play Hitman if the developers didn’t shoot themselves in the foot trying to financialize Hitman to the tiniest detail.

      Piracy is not stealing because you aren’t taking anything away, just getting your fair share