@glizzyguzzler@lemmy.blahaj.zone to 196@lemmy.blahaj.zone • 4 months agopriorities rulelemmy.blahaj.zoneimagemessage-square56fedilinkarrow-up1616arrow-down10
arrow-up1616arrow-down1imagepriorities rulelemmy.blahaj.zone@glizzyguzzler@lemmy.blahaj.zone to 196@lemmy.blahaj.zone • 4 months agomessage-square56fedilink
minus-square@mindbleach@sh.itjust.workslinkfedilink10•4 months agoIt could’ve done a lot rounder. N64 fillrate was hurt more by overdraw than polycount. Not that you’d see the difference through its blurry-ass video output.
It could’ve done a lot rounder. N64 fillrate was hurt more by overdraw than polycount.
Not that you’d see the difference through its blurry-ass video output.