jwr1 to Technology@lemmy.world • 10 days agoWhy we don't have 128-bit CPUswww.xda-developers.commessage-square123fedilinkarrow-up1291arrow-down117
arrow-up1274arrow-down1external-linkWhy we don't have 128-bit CPUswww.xda-developers.comjwr1 to Technology@lemmy.world • 10 days agomessage-square123fedilink
minus-square@dlundh@lemmy.worldlinkfedilinkEnglish18•9 days agoDreamcast disagrees. https://www.consoledatabase.com/consoleinfo/segadreamcast/ /s
minus-square@DAMunzy@lemmy.dbzer0.comlinkfedilinkEnglish5•9 days agoWas that a marketing thing? Because the SH-4 was only 32-bit AFAIK.
minus-squaremagic_lobster_partylinkfedilink3•edit-29 days agoOnly thing I can find is that it has 128-bit graphics-oriented floating-point unit delivering 1.4 GFLOPS. Probably only for marketing reasons. Everyone was desperate not to be worse than N64.
Dreamcast disagrees. https://www.consoledatabase.com/consoleinfo/segadreamcast/ /s
Was that a marketing thing? Because the SH-4 was only 32-bit AFAIK.
Only thing I can find is that it has 128-bit graphics-oriented floating-point unit delivering 1.4 GFLOPS.
Probably only for marketing reasons. Everyone was desperate not to be worse than N64.
Yes.
So cool.