I have memories of FO3 being amazing, but when I try to start a second playthrough, it just feels like a slog and it doesn’t pull me back into the groove.
FO:NV may be the exception, I remembering doing a solid handfull of playthroughs. Have not done so in ages though.
FO4, I got as far as The Institute and ran out of steam, and for the life of me I cant make it make it past the museum in an attempt at a fresh playthrough.
FO 76. I can’t even make it down the hill before I get bored.
Is it me, or is the universe wonderful near perfection (yes, I am here because I am loving the show), but the games just have this extreme hurdle, this extreme cost of effort to get INTO the game, in a different way for each installment, that prevent you from getting hooked into a full playthrough?
Maybe its just me. Was just wondering since the franchise is getting such a boost currently.
For me, the mods keep the game from becoming too punishing. FNV needs a lot of mods to keep the bugs and the invisible walls from killing your game. FO3 and FO4 need quest fixes and additional quest mods to keep them interesting.
Once I get into the game, I love the mechanics.
It just feels like each game has its own “youre gonna suffer for a very long time, then you will get to good part of the game” energy. And god forbid you put the game down before you reach the end, because you will never get to the end again.
It’s more of an indictment on my attention span than the game, but fuck man.
Fallout 3, NV, and 4 in my opinion are best played as open-world hoarding simulators. Clear out a building that’d make a good storage base, then explore every inch of the map killing and looting, and bringing the booty back to your base. If there’s a quest in the area you’re gonna loot next, then do it.
I recently played fo4 with mods and over did it. I’m running around in power armor with infinite energy, with a crazy railgun, mowing down everything that moves. It got old fast. I’ll have to go back in with different mods that are more fun.