- 35 Posts
- 79 Comments
uberstar@lemmy.mlto Asklemmy@lemmy.ml•If you play a multiplayer game, and lose, who is the author of your defeat?4·1 个月前my team, duh… It’s never my fault. Nope, never. Never once.
whatever you do, do not, BY ANY MEANS, think about visiting this site that, among other things, links to full, pirated, de-DRM’d games that are better experienced in their entirety without an intermediary platform like Steam, Epic Games, etc… DO NOT GIVE THE THOUGHT EVEN A MICROSECOND! This would totally be morally equivalent to “the bad stuff” that good wholesome companies that do mere totally excusable “oopsies”.
Gamers will unite to thwart cheaters and staunchly have their demands for balance changes met but will turn the other cheek on racism, sexism, ableism, etc… with the reasoning being “cuz muh free speech”, both in-game and on social media platforms.
as an alternative, I recommend Yewtube (not to be confused with the Invidious instance with the same name):
https://github.com/mps-youtube/yewtube
It’s a TUI application that streams the music to mplayer, VLC or MPV depending on your preference. It can also handle playlists/albums.
Basically, in TF2, Demoman (one of, if not, the most mobile characters in the game) has a Sticky Launcher. You shoot a bunch of Sticky Bombs that stick to (almost) any surface, and they stay there until detonated manually by the Demoman. Each sticky bomb has the same “arm time” (the time it takes for them to be detonate-ready), when you position yourself close enough to your own sticky bomb and detonate, you are sent flying. The more stickies, the faster. But, you take damage. A lot. So that’s where the Sticky Jumper comes in. You trade self-damage for no-damage on yourself or other players, but you’re allowed to be sent flying anyway. Here’s what that looks like in the source material:
https://www.youtube.com/watch?v=_2npOdkZVKU
So, the idea is to take that and somehow translate it into 2D, with some creative liberties along the way. The only problem is that I want to somehow lessen the learning curve while also making it rewarding for players to master traversal with this mechanic. It’s not hard to use it in TF2, but it’s very hard to use it to its full potential (enter “Trimping”, “Sticky Pogo-ing”, etc…).
Looks awesome! Keep it up.
lookin cool! Visuals kinda remind me of Unturned
Java but in an alternate universe (with Microsoft’s trademarked cursetm that follows everywhere). Auto-properties/properties to reduce boilerplate, extension methods, simplified exceptions (I don’t care about being explicit about checked/unchecked exceptions, I just want to throw em and catch em whenever I feel like it! Then again, other languages don’t want you to care about any of that either), Linq and access to the wonderful world of the GAME DEV ecosystem (Unity, Godot). Anything other than that is just splitting hairs at this point.
I used to play it on mobile on lunch times during my middle school days, this was back when it first released or something… I’ve never gotten past the 3rd level (or 2nd if I remember correctly), so I recently decided to give it my best shot and tie up loose ends… And so, those ends have been finally tied up and I can finally rest easy… Took me a total of 11.5hrs lol.
worth mentioning that a FOSS clone exists of this game called Open Hexagon:
https://github.com/vittorioromeo/SSVOpenHexagon
might try to beat it one day lol… if you thought Super Hexagon was insane, wait till you see what OH has in store…
Cool find! Wish I had something like this back in high school.
Fellow EndeavorOS enjoyer here, I love the hand-holding it does for you at the beginning (calamares installer, pick whichever DE that tickles your fancy, access to AUR and other goodies by default), but then basically beyond that point, you’re on your own. The fact that it’s Arch based also means that 9.99 times out of 10, you can always consult the Arch Wiki for any issues.
It’s like an Arch Linux starter pack that gives you the option to take off the training wheels at any time lol.
uberstar@lemmy.mlto Asklemmy@lemmy.ml•What do you guys use LLMs for, that is proven to work well with them?2·2 个月前I use LLMs to generate unit tests, among other things that are pretty much already described here. It helps me discover edge cases I haven’t considered before, regardless if the generated unit tests themselves pass correctly or not.
uberstar@lemmy.mlto Gaming@lemmy.ml•Switch 2 Tutorial Game Welcome Tour Costs $10, Nintendo Explains Why It's Not a Free Console Pack-In - IGN3·2 个月前If It’s as good as astrobot then I don’t think 10bucks is all that crazy either.
… is not in agreement with
If the only point is to advertise the functionality of the console, charging any sort of money for it is not productive for what it should be achieving
…and it doesn’t look like a contrapositive either.
Astrobot is actually a fully-fledged standalone game, in which the PS5’s features are seamlessly baked into the core of the gameplay, rather than the core of the game being just the PS5 functionalities. The only other game I could think of and one you could compare it to more accurately is Tearaway (back when it was a PS Vita exclusive), because that was also a game that made use of every core functionality the console for that game had to offer.
The Welcome Tour is literally just PS Vita’s Welcome Park but with a few more mini games, the latter of which is free.
uberstar@lemmy.mlto Gaming@lemmy.ml•Switch 2 Tutorial Game Welcome Tour Costs $10, Nintendo Explains Why It's Not a Free Console Pack-In - IGN3·2 个月前meanwhile, the 3 (incl. me) remaining PS Vita Welcome Park enjoyers:
uberstar@lemmy.mlto Asklemmy@lemmy.ml•What dungeon/temple in a video game has a great ambient experience, with music or visual appeal or both?2·3 个月前If I can skirt the conversation to talk more about the soundtrack and less about the ambiance (which I will), then Dicey Dungeons. I deliberately stall battles just to hear more of the OST. Tempting Fate is my favorite track.
For something multi-platform as a music downloading solution, I recommend Lucida instead:
you just paste the link of an album/song (whether via Qobuz, Deezer, Tidal, etc…) and download away. Then all you have to do is unzip the resulting archive file.
For anyone doing research (or more generally, studying in uni), consult the literature pirate’s equivalent of the Library of Alexandria:
And fuck copyright in academia (fuck copyright and academia in general), here’s a site that let’s you bypass research article paywalls (pick one of the instances):
I was hoping it could be embedded, but this is a nice-to-know, thanks!
asking the real questions