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Cake day: September 29th, 2023

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  • especially since there does not seem to be a huge need to move large quantities of items over long distances

    This will change as you get later in the game. For example, you need quartz and bauxite for aluminum processing; there aren’t many pure nodes of either close to each other, so unless you want to set up an aluminum factory multiple times, it’s better to train them into a central location.

    The recipes aren’t so much the issue with aluminum, as is building your machines in a way such that everything flows nicely is.

    I agree that trains in this game are very unwieldy. In Factorio, my favorite station design was having a rail branch up/down two rail blocks, train station, then back into the main rail. Quick, easy, very compact. No such structure in satisfactory; 5 foundations wide just to branch off the main rail, plus 2.5 more to accommodate the width of the station…


  • For reference, I’m in the aluminum (mid-to-late game) stage right now, on maybe my 5th playthrough with ~800 hours. Definitely people with more experience than me but I’ve got a pretty good understanding.

    The way that I like to do it, for the most part, is to basically do what you did, scaled down, for each resource node/ pocket. For example, when I got to steel production, I found a collection of ~3 iron nodes, made a moderately sized steel production facility, and have that hooked up to my train system feeding two different factories. If I end up needing steel at another factory (or more at an existing factory), I can build a new steel processing plant near another set of iron nodes and be good.

    The only “mega processing” plant like yours I’ve got is for aluminum, which if you haven’t got to it yet… Don’t worry about it 😉

    I also like to try to scale things to use “exactly” the amount of resources from a node. In other words, if I’m making a heavy framework factory, I will dedicate a iron, copper, and oil node(s) specifically to that factory. It makes keeping track of available resources easier (instead of having to remember everything that’s hooked up to a source and figuring out how much is left of it, you can generally assume that a node that has been claimed is being maxed out).

    Also, VERY important if you are trying to use trains to move the maximum output of your miners/ belts: PUT STORAGE CONTAINERS BEFORE THE INPUT STATION, AND AFTER THE OUTPUT STATION! Unlike in Factorio, train stations stop unloading during the docking sequence, which takes like a full minute. At first it won’t seem like an issue, but eventually your input station will back up, the miner will stop, and then your train won’t be picking up a full load.

    On the input side, you need to use an industrial storage unit (2 ins and outs), use a single belt going in and 2 belts going out; the storage unit will stay empty most of the time, then fill up partially as the train docks, then use both belts to empty the surplus into the station when it’s done. Do the opposite for the output (2 belts in, 1 out). I spent hours trying to figure out why my stations weren’t running at 100% until I saw this is what was happening…

    Sorry for the huge wall of text! I love this game and don’t have any friends that play to talk to about it. Lol.















  • papalonian@lemmy.worldtome_irl@lemmy.worldme_irl
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    11 days ago

    I’m usually the quiet one in the Discord. If it’s been a while since I’ve said something, but I wanna leave, but I don’t want to just leave without saying anything, I’ll usually just go, “aaaalright I’m leaving” and disconnect before anyone has time to say anything. Half that friend group is also on the spectrum so I don’t think anyone even finds it particularly odd.



  • Tolkien was just making a point

    Tolkien himself has said that WWII was not a direct influence to any of the events or storylines in his writings, and that most of them were established before most of the events of WWII took place. He wrote about it in the forward of later editions to the Fellowship of the Ring, conceding that while no artist can deny being influenced by their surroundings, LotR is not meant to be a metaphor or analogy for anything, going so far as to say he prefers stories to be just stories.