Indie game dev

posting things from the 160+ rss feeds I follow. You should see me post links in two chunks for when im reading stuff, once in the morning and once in the evening ET. If you want some of my sources for certain communities feel free to dm

Pfp is Lucie from battlerite

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Cake day: 2023年8月4日

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  • pixel art is decently popular so people have experience with the type of art

    the site has a templates feature where you can plan out a design and then share where you want it to go with other people which is used for most of the larger ones. And then since the cooldown is 30 seconds and you can stack up to 6 pixels at once to place down its easy for different people to add little details to populate areas



































  • I dont know how larger games do it but it mostly depends on what kinds of enemies and what genre of game youre doing.

    If you have a lot of enemies that will be spawned and despawned and they are mostly the same you can do an object pool where instead of destroying the object it gets hidden and added to the back of the pool for another enemy to spawn in as in the future by showing it and moving it to the correct spot

    In terms of when to spawn it usually (assuming youre doing most genres) you can just spawn it right outside the view of the player when they hit a trigger. In games I usually make enemies are spawned on a timer since it tends to be more arcade like and in that case you usually just spawn them outside the range of the player in a random location around a radius after X amount of time has passed

    Can give more specific things if I know the genre

    Also downvote is likely someone from the all feed