• 11 Posts
  • 202 Comments
Joined 8 months ago
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Cake day: June 23rd, 2024

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  • I explained this in my first comment above. It failed because it didn’t have any games.

    Proton wasn’t a thing back then, so only games that supported Linux worked, which were basically none, especially no AAA games. So having a console with a tiny game catalogue of indie games is bound to fail.

    It’s a total different situation to today. Now the vast majority of windows games is supported out of the box and without tinkering. I have a steam deck and apart from two games every game in my library works perfectly fine.

    Also, Steam Machines were basically just rebranded mini PCs by different manufacturers.

    With the know how and the better hardware they have today, they can make everything inhouse, streamlining optimization of their hardware and software.




  • Thats what happens when the average joe gets his news from Xitter or Fox News. They get rid of all critical thinking skills for the sake of owning the libs and freeze peach.

    Trump could literally burn down their studio and Fox news would still spin it like “The democrats would have done even worse”


  • But they don’t have to unseat them. Even if they sell their hardware with a profit for a higher price than the PS5, there are still plenty of people that have a large catalogue of games or people that aren’t willing to pay 60-80€ for two year old games. As long as they don’t sell at a loss, they just have to get back their R&D cost, which are significantly lower than with the steam deck, since they can just scale up their existing mainboard with a better processor and more ram.

    I’m sure a stationary console targeting high settings 1080p for current gen games with 4k through FSR could very easily be made for 300-400€ and would fit right in their lineup.


  • Why is everyone assuming that you can only make a profit if you are the market leader? Even if you have a percent of Sony and Microsofts market share in the console market, you can still make a shit load of money of it.

    Their original steam machine failed because Steam OS didn’t have Proton yet back then, so devs had to create dedicated linux versions of their games, drastically reducing steams catalogue. Now that they have perfected proton, they beat PlayStation and Xbox with their massive amount of games across way more niche genres.

    It could easily target people that don’t want to tinker with hardware or settings on PC but still want to have all of the games that steam offers.










  • Those are purely battery-electric busses. This works pretty well for cities, as bus routes are usually short and most of the busses are needed during rush hour, so charging sessions in between are pretty easy to schedule. Its much harder with long distance routes, but if you build the charging infrastructure in strategic places, it should be doable.

    Charging stations are usually located at the depot and some cities have charging stations at the last stations of a line. There are even wireless systems with pantographs either located on an arm touching down on the bus (panto-down) or going up from the bus to an electric rail (panto-up). For long distance routes, they will probably utilize somettjnf like this as well and charge at the stops for a few minutes.