





Screen share, specifically with low latency, is a huge feature thats really widely used. Everything from watching videos together, to playing RPGs via the shared screen, to coaching esports games. When I tried Matrix before (like a year ago) the multi-second latency on screen sharing was what made me give up on it.


Honestly, I forgot Mbin was a seperate piece of software. I was too focused trying to think of non-Fediverse alternatives. How is Mbin? I hear so little about it nowadays.


Is there any alternatives other than PieFed and Lemmy? Given that even Lemmy still lacks the content to serve as a suitable Reddit alternative for most people, I can’t imagine that theres anything else short of a bunch of disconnected, dedicated, niche interest forums.


Correction: asked my friend, and shoes off is the normal expectation in Nigeria. Slippers are just a personal preference, so the chart is just wrong.


Although not sure about Nigeria, are slippers and flip flops like expected to be worn or just available?
In my (limitted) experience, its expected. When I visited a friend who was Nigerian, they offered me slippers to wear in the house, and they felt uncomfortable going barefoot in my (Canadian) house.
Edit: Talked to my Nigerian friend, shoes off is expected, and slippers are just a personal preference. The map is just wrong.


It might be in including having slippers or “indoor shoes”. Nigeria is there as a shoes on, but from my understanding, its only slippers/flip flops specificly for indoors, that are normal.
Edit: Talked to my Nigerian friend, shoes off is expected, and slippers are just a personal preference. The map is just wrong.


Genuine question: isn’t this normal in Denmark? I live in Canada which is mostly further south, and we get a couple feet of snow in the winter at an absolute minimum.


They have to tweak it more than a little bit for it to count. It has to be actually transformative, meaning it has to be changed enough that it no longer serves the same function, something not easily achieved with a texture, sound or 3d model without effectively doing the whole thing by hand. For comparison, in your Shakespeare example, changing a few words here or there isn’t enough. You would have to nearly completely rewrite anything that you would want to copyright.


Well, on the bright side, we’ll have a huge cache of free assets we can directly lift from triple-A games, given that AI work is public domain.

M*A*S*H?
Fallout 1 or 3, is not 99% combat
By time spent, I wouldn’t be suprised if nearing that (99%) is either going to be walking to the next location (quest or not) and fighting enemies to clear the path. Yes, you’ll spend a bit of time talking to NPCs to retrieve the quest, and on some of the better designed quests, there might be some alternative routes, but traversal and combat are still usually the focus and/or the default. When you do have a reason to use other mechanics, or make meaningful story decisions, its good - but those chances are rare.
Pokemon is a strange one here too, because that series is built around a rock paper scissors system such that you should be regularly be switching up which attacks you’re using.
I did oversimplify, but I still find it, and other JRPGs I’ve tried way too shallow. In Pokemon’s case, while there is the typing, theres is still usually an one obvious best move at any given point. I do find Pokemon better than many others, in that there is much more ability and reason to customize your party on an ongoing basis, although they largely negate this benifit by making the games so easy.
I’d love to see if your complaints hold up to Larian’s games on tactician difficulty.
Honestly, I would be interested too. The format with a larger party does interest me, and like I said, I do like a lot of tactics games like XCom and Fire Emblem, which are bordering on RPGs mechanically. I just don’t have the money to spend on new games for the time being, so I probably won’t be trying it until its price goes way down.
I’ve tried a bunch of the big ones. Fallout 1&3, Skyrim, Final Fantasy 3 and 7, Pokemon, Borderlands, a couple of different MMORPGs, and a bunch of random others. My description was a bit oversimplified, but my point was more about the general lack of care towards the primary loops that you spend 99% of the game engaging with. For example, Fallout 3 has terrible gunplay which is further limitted by the need to focus on one weapon type, and uninteresting AI which doesn’t leave room for deeper tactics. Pokemon, along with a lot of other JRPGs, often boil down to finding one or two decent buffs/debuffs to use, then spamming whatever does highest damage. MMOs obviously tend to require a lot of grinding repetitive, often easy enemies.
That said, I have found some of the RPG-adjacent games better. Roguelikes are one of my favorite genres, since they tend to center around a strong gameplay loop, while still featuring the non-linearity and character builds. Same with tactics games. Honestly Dark Souls seems like it may be a good option, but I bounced off of it due to technical issues the first time and just haven’t gotten around to trying it again.
RPGs in general, but esspecially Fallout. I want to like them. I love games with a heavy emphasis on detailed worlds and environmental storytelling. I love detailed character customization and building. I especially love varied and non-linear games. Despite all of that, I just can’t enjoy RPGs, because the primary loops are always so shallow. Melee is almost always either a matter of spam clicking or timing paries, firearms tend to be just holding left click on mindless enemies as they walk into a choke point, and stealth is either buggy and unreliable or completely overpowered. So much of the game is spent on these weak points, rather than the genre’s strengths, to the point where I just can’t enjoy them.


My point is that it is an option, and still a competitive one, when so many still use this option. If it wasn’t, these games wouldn’t have succeeded and/or would have died off. Its an option middlemen have to out-compete, and I’d argue many don’t.


Every other storefront that has attempted to compete seems to either trip over itself by trying some anti-consumer behavior to increase short term profit(EGS, Uplay), lack discoverability features(itch), or not offer enough benefit to endure cost of change(GoG)
I’d argue that GoG also falls into the lack of discovery catagory.
That said, I’d argue that the lack of discovery isn’t just a player issue, but ties back into the other side: publishers and devs. These storefronts/launchers are unessisary middle men. A software company can run its own store, and make its own launcher. Just look at so many of the big titles over the last two decades: Minecraft, League, Tarkov, War Thunder, Roblox, and more recently Hytale. Looking at players is only half the puzzle, the other half is how these storefronts compete against each other, and even against direct-to-customer sales for publishers.
So, for publishers/devs, what does Steam offer?
And at what cost?
Now to compare to, lets say, GOG:
Offers:
Costs:
Because of this, its no wonder that they can’t get more of the market. Why would someone choose to sell there over Steam, or even over direct-to-consumer?


Is there a compatibility list for Input Remapper? It seems like it would at least cover the keyboard macros, but when I tested it before, it didn’t seen to be able to use non-standard buttons.


Our users have reported up to 10 times higher FPS in some situations.
This release contains many other rendering clean-ups and improvements that should make Luanti run better and put it in a nicer state for future work.
This sounds really exciting. When I was testing Luanti before, I was finding the performance bad enough to give me motion sickness. I might give it another shot now, since its been a while.

I really did not expect to find an X-Com: Chimera Squad post when randomly scrolling comics on Lemmy, nonetheless in 2026.
You’re right. It hadn’t federated across when I wrote my comment. Its definately AI. Theres also more weirdness visible in the background too.