+1 for keepetclassy. Good stuff there.
Originally found the channel via “Lets drown out” -series Gabe and Yahtzee (Zero punctuation, Second Wind, etc) did aaaaaages ago.
The worst kind of an Internet-herpaderp. Internet-urpo pahimmasta päästä.
+1 for keepetclassy. Good stuff there.
Originally found the channel via “Lets drown out” -series Gabe and Yahtzee (Zero punctuation, Second Wind, etc) did aaaaaages ago.
isn’t this basically the exact same as the banana clicker, but just with a stone and lower effort?
I’ve heard the game’s name, but otherwise not familiar with it at all. The stutter could be some kind of dynamic shader compilation too, who knows.
depends entirely on the game, how it loads stuff and how big the stuff is.
100 GB openworld game? HDD probably is going to struggle with the asset loading, probably leading to stuttery gameplay or very noticeable pop-in
<10GB game with closed arenas/levels? Probably loads everything at the start of the level, might take slightly longer on HDD, but probably doesn’t make any difference after that.
mean while in dummyland: I just now realized I’ve been not using veil piercer. 🤦
was kinda wondering that I surely had this around 90-something last time… sigh :D
clawing my way back to 100 after R5. Got some sweet fleet bonuses waiting for yet another reinforce-reset.
And, yea, USI is one of the better ones in the genre, I just keep coming back.
it’s been mostly “Unnamed Space Idle” (idle/autoplay game with some interactivity), recently opened a new gameplay part in it and, well, it’s slow and idle waiting and few tactical decision making here and there. According to steam I’ve wasted like 1200 hours on it… which is kinda wild.
I also played and 100%'d “Exit 8”, it’s one of those anomaly spotting games. Not difficult at all, nor does it really have a failstate either. You just go on in a looping liminal subway hallway and turn back if there’s something out of ordinary. Dunno really if it’s something I’d recommend it or not, it’s about an hour (give or take) worth of gameplay if you’re into those kind of games.
well, they’re up for now. The games aren’t too expensive either, so get on it if you’re at all interested. :)
The gog version might come prepackaged with an older version of scummvm (basically an app to run older adventure games), you might want to get the latest version from https://scummvm.org/ and add the game manually into it, there’s been some advancement with graphics scaling etc.
But, yea, I’d say the LSL7 is the best of the older games, doesn’t have any player deaths / gameover -nonsense, but there’s a casino section (staple of the series, kinda) where you have to win in gambling to proceed - but you can savescumm through it if you can’t be bothered to play it for realsies (essentially just save every time you win, check what opponent has and then reload & play accordingly. slam dunk).
Other than the forced “gambling minigame” the puzzles aren’t “moon logic” per se, but do involve some creative/jokes thinkywork.
Along with the regular point&click verb-menu, there’s a free text-input for some dialogue/item manipulation/etc. IIRC there’s like 2-3 things you need to do with it to beat the game (they’re fairly obvious), otherwise it’s for eastereggs.
Huh, end of an era for Larry -games? Some of the games are pretty good and goofy adventure games.
Haven’t really played the text-parser ones, they were a bit before my gaming era, and I really don’t enjoy the brutal difficulty of older adventure games - they went out of their way to kill or softlock the player character if you didn’t know exactly what to do.
I do like Larry 6 and 7 quite a bit, they’re later games of the Sierra -catalogue and have evolved past the “hehe, lets kill the player on every possible situation because fuck you”.
While conservation of games is important, it’s not like the games are going to vanish even if they’re not actively sold (on steam) anymore. Archive.org and abandonware sites have carried them for ages anyway.
edit: oh, apparently the rights to Leisure Suit Larry are owned by Codemasters - and they’re owned by EA now, afaik. Might have something to do with the delisting.
scifi? point&click? Are you targeting me specifically? Wishlisted & waiting for the demo to drop.
Digging the art style, it’s kinda reminiscent of “Another World” / “Out of this world”.
Just going by the video/screenshots on the steam page, is this going to be on phones as well? The dialog choices ui seems needlessly massive for regular pc use. Also the video says “demo available now”, but I’m just nitpicking :P
What do you mean, you don’t use string parsing method to round to integers? /s
cozy environment
Not sure FC and Warframe qualify for that 😉
but Dredge does? :D
But yea, those games probs won’t do if cozy stuff is the thing here.
edit: Though, Dave the Diver? Not really fishing with a fishing pole or anything, more like, harpoon gun and diving.
since you brought up stardew and ac, fishing doesn’t need to be the main focus/gameplay of the game?
Far Cry 5 has fishing, can’t remember if there’s different fishing gear really.
Warframe has fishing, but it can take quite some time for a new player to get there. The “openworld” areas on planets have spear fishing you can do for faction rep. etc.
lots of old games on steam, but worth noting that it’s on sale over at gog - generally old games tend to work better out-of-the-box from there, but YMMV
maybe megarace 2? https://store.steampowered.com/app/733760/MegaRace_2/ for screnshots etc. It does look quite rusty and gunky in that 90s 3d way
Does seemingly have a car called “Vipper” https://shared.fastly.steamstatic.com/store_item_assets/steam/apps/733760/ss_e7039c00bf6dd7e601ee9dd8681a9516c6c4854a.1920x1080.jpg
edit: oh, the reward doors? https://shared.fastly.steamstatic.com/store_item_assets/steam/apps/733760/ss_743a183a64b993def3bc62e66b59cbe761430d3b.1920x1080.jpg
We heard you like AI
…did you? Did you really?
“Already?” :D
Man this game has been through some dev.hell, I guess. Seems like their kickstarter project promised this would have been out in february… 2013. Oh well, better late than never.
Never really played the OG Space Quest -games, mainly because I just don’t enjoy the occasionally brutal late 80’s/early 90’s Sierra -adventuregame design where games contain a lot of softlocks and instant death traps. I’d assume SpaceVenture has moved on from those practices, though.
Wishlisted. Thanks.
perhaps “G-Police”? I’ve only briefly played it’s demo on pc ~around the same time as Unreal Tournament (99) had a demo. The game was also released on PS1
G-Police is fairly arcade, and iirc missions were fairly time-limited for … some reason? anyhoo, maybe screenshots might feel familiar? https://www.mobygames.com/game/1543/g-police/screenshots/
Didn’t this game have required rt? Does it turn off for steamdeck? Can’t really see other ways to make it happen