With all the new additions, it is probably best to keep it if you can survive until you can do craftables, there is a lot of new things to build now if you can survive.
or don’t, the world is a lot more dangerous with things like muscle pain from combat to worry about
Glad that the reference was picked up though
I mean it makes sense and thematically works in setting - maybe I am becoming an old fart, but the game takes place in the mid-to-late 90s and it felt like the style was too “modern” for the setting. I guess it is a very weird take I accept, but it felt like something that would fit in a zomboid that had a 2010s setting
I suppose, for me, there was an art style dissonance (which doesn’t have to be a bad thing)
I mean it was initially a bit jarring, but the main menu that was removed felt more modern but still had enough nostalgia to be comfortable.
A TLDR: I am sure it would have been something I would have gotten used to, but initial impression made me feel it was too realistic for zomboid’s style
It is a pity, the new menu art was good. Think of a 3D version of the one up now with some effects. I thought it was a nice face lift.
The loading screen images I felt were a nice addition, but felt a bit out of place in relation to the game - like it didn’t capture zomboid as well as something like the newspaper images do.
The build itself though is a great step in the right direction with a LOT of new things and probably needs the usual fixing, tweaking and fine tuning to be in a great spot for a stable release in the future
Build 42 unstable right now, is more single player until they iron out everything for a stable release.
I would say if you don’t mind playing build 41 until they release build 42 stable - then short story long:
I can be fun with friends, but if you want to play without having to worry about too much grind then it is best to play with sandbox settings and tweak gameplay towards what you and your friends find fun.
The world can made persistent, but your individual character is unique and when they die you would have to respawn with a new character
There are mods that do help with the starting out from scratch bit:
https://steamcommunity.com/sharedfiles/filedetails/?id=2503622437&searchtext=journal - make a journal that stores a characters stats so you don’t have a grind a new character again)
The sandbox settings are very flexible (and mods can make it even more so) and you can even play in a world without zombies if you wish
Thank you, I do appreciate the acknowledgement 😁
I am sure someone really determined will make a mod for that 🤣
There are a lot of other changes and that is something I forgot about, although that feels like something to do once one has their setup in place and have a foothold.
I don’t know, but a lot of the new equipment makes me feel like it is something best left to either find a place that has it or build it in a secure compound
Played a little bit and it feels fresh with the improvements here and there, although takes awhile to get use to.
I also see that they make corpses stink stronger, or at least your character has a moodlet for it, so it requires one to disposes of corpses or at least drag them away
Feels weird to see animals in the world, found some chickens, cows and a rat in the wild
At least on the combat side of things, herbal remedies are probably going to be in big demand, but at least it is easier to lose zomboids as well
Reading stuff is also better as your character reads something and has a “memory” of it, so it now doesn’t get consumed on use. Also really like the effort on giving stuff you read some character by allowing one to read pamplets and see newspaper headlines.
I sort of have a potato with a horrible graphics card - stil, need to tweek things to find a nice balance with frames and gameplay - but at least the framerate is consistent, albeit a bit low on my side. But I will say the amount of additional details will be noticable on any machine with a decent setup( in a good way)
Yeah, just good overall with a lot of improvements and there is a lot of things to get use to with all the new stuff to figure out.
Yeah, in retrospect I knew I had to add the edit 😅
I guess there isn’t a proper spoiler tag for header images besides the NFSW tag (or at least none that I am aware of) and well this area of the game is locked behind a mini-quest of sorts
Yeah, the cart is the quickest for a lot of the community center stuff but have to be lucky and, in my case, having to remember to visit the her as well
For the truffle, the easiest way to get one is to raise pigs, once you max out a barn
I like to place my scarecrows aesthetically, although I know there is a radius, I usually like working off a 5 or 6 square radius and it has been good for me
Beginning of year 4
Starting to transition into the “end game” stuff, but until then I still manually do the work for now
Firstly, I feel offended you reduced the giant mecha vs a dragon cinematic to robot vs a doll army :P
Ff9 did the “all powerful god” but it is really a wtf out of no where momement that can feel jarring with the themes of the game - a ludonarrative narrative dissonance, unless I missed some obscure reference to it somewhere
I would argue that ff6 wrote a less jarring “kill a god” fight:
Although pulling ideas from christianity, it has a psychopathic clown ascend to godhood, shatter the world and sit a top his “heavenly throne” shooting god rays from the sky on a whim
The fight then is a series of killing his “angels” before finally destroying him and shattering his “heaven”
That is a shame, I would have thought that she would have some measure of control after the events of the first game
Especially, since the burden she was carrying was lifted.
I guess she has a severe case of the “blessing” that she disassociates with reality regularly and is unable to discern what is real and what is not as she lives a life of what she thinks is real as truth.
I guess I can see that happening without any form of medication or therapy and only having her own thoughts to live with after the traumatic events of her past
FF 8 Spoiler Response
If I recall, Squall sees a defeated Ultimecia staggering and ready to pass her powers on before dying, but Edea stops him from finishing her off They sort of have a conversation and SeeD is mentioned and young Squall comes running to Edea
Rinoa grew on me, at first hated the brattiness but over time she grew on me as a character who acts a blunt force determined to break Squall out of his shell. The Ragnarok scene and her becoming a sorceress locked her in as she matured and leaned on Squall for support in a reversal of her wanting to be his support and Squall being more “human”
The real love story is Zell and Hot Dogs (oh, almost forgot, Pig-tail girl)
Laguna and Raine was a lot more wholesome and mature with it not having any internal drama. The drama is more external elements leading to a more bitter sweet tale of Laguna accomplishing his mission but living with guilt of his failures
FF8 spoiler response
Yeah, I agree especially with her being a tragic character her final lines sounds line someone desperate:
“Recall a memory from your childhood. The sensations, emotions, the words from back then. Growing up means leaving something behind and throwing something away. Time will not wait, no matter how hard you hold onto it, it escapes you. And …”,
especially considering how Ellone’s powers work
I think it is repeated (at least once already) or she achieved some form of omnipotence with her time compression as her plans seem to have a definitive goal to them like she knows who to look for (Adel and Ellone) and what to do to achieve her ends. Edea (forgot her name) probably still had enough power to “guide” her a bit but ultimately she was overpowered most likely, until Ultimecia released her power to hop to the next one.
Yeah, Squall could have finished that in a few ways - although, I guess seeing Ultimecia survive (especially after she implanted that final thought, in retrospect), his instincts probably didn’t want to take the chance of her time hopping again and wanted the time line to be prepared. Also he couldn’t kill an innocent person either and risk one of the orphans getting the power as Edea tells him
The love story between Squall and Rinoa can be melodramatic, but it is done well enough with Rinoa peeling away the layers of edge off of Squall.
Laguna and Raine though, I agree was a lot better and I think Raine understood the type of person Laguna was and supported him - her personality was like his in some ways. She probably saw Ellone as a daughter as well and knew how far he would go to protect her, which is why she probably kept her pregnancy quiet to not distract him on his quest to save their “daughter”.
I do agree on it being a great game, and she fights gods on her way to her final goal but
she doesn’t really fight any gods though - it is all in her head
In a way, I guess technically her goal was very godlike as she wanted to control and compress time to create a favourable timeline for herself.
That goal however just created a self-fulling circular loop prophesy as her fear of SeeD was ultimately her demise.
As for the time shenanigans:
I suppose one can think of her desperately trying to win a time loop and going mad from failure
Edit
Laguna’s Love Story wasn’t too bad, although a little on the nose for Squall falling in love with Laguna’s first Crush, but him settling down with Raine was bitter sweet at the end.
It is a goofy game but that is what gives it its charm.
Environmental interaction( especially with spells) is great
Tip with the rogue, stealth will be very useful at one point
Haven’t finished 1,2,3 but spoilers below:
Ff4 - have to stop a vengeful manifestation of an advanced race
Ff5 - stopping a tree
Ff6 - stopping a clown’s divinity
Ff7 - well, that is more an alien with support from the spirit of the planet protecting itself
Ff8 - sorceressess and time shenanigans
Ff9 - ends with an abrupt challenge from a death god to convince it not to delete the current universe
Ff10 - and be transported to a land where a dominant religion is enforced through the power of a wmd that is maintained by “faith”
Ff12 - prevent the folly of a man trying to become a god, through the power of a renegade of the universe godhood pantheon
Ff13 - become pawns of higher beings wanting to stop the nihilism of one of its brethen tired of the infinite cycle
Yeah, I agree, playing apocalypse and wanted to retreat to the quite life after the helicopter event and was shocked to find this so early.