They’re still scumbags though

  • @nothingcorporate@lemmy.todayOP
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    1141 year ago

    1,000%

    I’m a year into developing my first game though and this means I don’t have to abandon all the progress I’ve made. After I publish this game, all bets are off as to where I go…or should I say where I godot.

    • @gravitas_deficiency@sh.itjust.works
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      421 year ago

      Have you explored what level of effort it would take for you to convert it to use another engine? There are a TON of tools people are making to assist with porting projects from Unity to any number of other engines. Sure, the tools won’t do 100% of the work, but by what I’ve been hearing, they take a HUGE amount of the tedium out of the process.

        • @Aceticon@lemmy.world
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          21 year ago

          This isn’t really useful for data heavy games such as the one I’m working on.

          It doesn’t help that Unity-specifc stuff seeps everywhere (stuff like floating point Maths, Vector classes, Time and so on) mainly because Unity themselves push people to go that way rather than use the .Net equivalents (which aren’t quite equivalent).