• @LouNeko@lemmy.world
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    21 year ago

    Apparently there are performance increases because the simulation of distant objects has been optimized. Here’s the Devs talking about it.

    • @Piemanding@sh.itjust.works
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      1 year ago

      Didn’t UE 4 have shader loading issues too? Maybe it was UE3. Many UE games suffer from microstutters cause of this.