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I’m also @savvywolf@furry.engineer , and I have a website at https://www.savagewolf.org/ .

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Joined 2 years ago
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Cake day: June 27th, 2023

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  • Maybe this is me just being jaded after Nintendo’s fall from grace, but this is the first time I’ve seen a feature and wondered “why”?

    If mouse control is important then just let people connect a bluetooth mouse. They’re easy to get ahold of and most people can probably chuck one in their bag if they don’t already have one.

    Hell, if you feel the need, just make a “Switch Mouse” with a control stick on the side if you need to. No need to have one controller to rule them all.

    This enables unique gameplay experiences not usually possible on a standard PC mouse setup, such as the ability to use two mice to play games.

    I mean, this isn’t illegal or anything. It’s just so situational I’ve only seen it done once (World of Goo for multiplayer). Most people can’t effectively use mice with their non-dominant hand anyway.

    An example of this is in Drag X Drive, where the player uses a mouse in each hand and moves them forwards or back to mimic moving around in a wheelchair.

    Isn’t this just motion controls? The same concept could have been done with the Wii and two wiimotes. Only this time you just wear out the rubber pads on your joycon.

    The addition of HD Rumble in the controllers also means players can experience force feedback while using a mouse.

    … How does this even work given that a mouse is a precision instrument? Surely the rumble would just cause the mouse to shift around or become less accurate. I think there’s a reason nobody has tried to put rumble in a mouse.

    Overall I can see it being a nice emergency feature for if you need a mouse but don’t have one on you. But the fact that they seem to be pitching it as a flagship feature feels odd to me.

    Or maybe I’m just being grumpy and this ends up working well.
















  • The mobile and PC gaming markets are very different, both in terms of monetisation and what games people expect to play.

    If Valve wanted to get into the mobile games industry they’d basically be starting from scratch, and I don’t think it’s a market they’re particularly interested in.

    You’re also assuming that buying a game on PC steam will also give you a license to play that game on android, which isn’t a given. I think many games have completely different monetisation models on mobile vs pc, so sharing between platforms like that wouldn’t make sense.