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Joined 3 年前
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Cake day: 2023年6月9日

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  • Thanks for the great discussion. I am fine with everything but the last paragraph.

    But first, let’s respectfully still disagree in general. However I think we’re just expressing it differently.

    So, from a pc perspective the steam deck is obsolete, since my 14" notebook is a far better device to me. And it’s highly mobile too. Thing is, this point is basically going nowhere since with price and over all sectors there will always be a (technologically objective) better device. Why don’t we all buy pro tools? Well price for one. It’s always about the ratio. Anyhow, just for clarity, I’m really fine with disagreeing here.

    Regarding the last paragraph: just recently I had a talk with someone interested and she was looking for a mobile device. I told her about switch and also steam deck, showed both and highlighted the experience differences but as the main point I told her she at the single most important thing needs to look into the game libraries which suits her otherwise she will have a paperweight. It is always and has always been the software that sells the systems.

    The perspective buyer wants to play a game and deserves the best experience. On whatever current or future system that might be, and has to weigh in on the price he wants to spend. And that’s what I would recommend.





  • I never got the steam deck comparison.

    It’s like comparing different leagues, classes or whatever and then additionally apples and oranges.

    Yes, first off, of course the steam deck is far more powerful than the switch. For the price and used hardware it better be! That’s a moot point basically, I could also argue that a >2k€ mobile should be more powerful than a <200€ one. Also, the switch literally is a mobile while the steam deck more of a PC anyhow, which again is a more powerful platform. I’m not going into energy usage though.

    The other point is that the steam deck is a pc with a console frontend and that the switch is a console. One is a locked down system (with hard specs) and the other - Well, a pc.

    That makes neither better or worse but it depends on your requirements. I love my PCs but sometimes I just want stuff to work and be one packaged experience. And thats where consoles shine. Example: I’ve played steredenn on switch but never got the controls to work on steam deck, although it’s a Linux version even.

    The point being. It’s fine to like the steam deck over the switch. But it’s not comparable however crappy the switch might be.




  • Everything you said is correct. My gripe is mainly in the on the fly changes (as said, metroid other m -> made for the Wii) which tear me out of the experience.

    If a game has good controls and sticks to it or switches at useful points, fine.

    But anything that makes me refocus on outside of the game itself during the game is a distraction.

    The same mistake is also made by some switch games (Wario ware, m&l brothership - Luigi b button).

    And while the issue itself is known and also can add to bad review scores (other M) it seems to hit some people more and others less. For various reasons I get very immersed in games and hence I figure the disruption is even worse - it’s a personal thing.



  • Hm, that’s tough.

    For perspective, I’ve owned a lot of systems from the NES on.

    The first year of the Nintendo DS. The (first, Grey) system was quite ugly and there really wasn’t much great software coming out. That all changed after the first year, oh boy. My favorite system ever now.

    The Wii. Too much gimmick stuff distracting from the experience (eg metroid wiimote shooting and wiimote sideways). So much shovelware!. It’s still a nice system (especially considering backwards compatibility too) but still.

    I also had the 32X and virtual boy at some point of time but did not regret them as I knew what I was getting. After burner, star wars and virtua racing or (then) cheap stereoscopic red games.