• @woelkchen@lemmy.world
    link
    fedilink
    English
    09 months ago

    It leads to Valve

    “… employing Linux developers and finally making actual cracks in the true monopoly of Windows.”

    FTFY.

    while independent game developers making normal salaries continue to have to lay people off and be underfunded.

    Funny, it’s not the indies with the huge layoffs but the megacorps that have enough money to buy fucking Activision-Blizard-King and then shed crocodile tears about the hard economy.

    • @masterspace@lemmy.ca
      link
      fedilink
      English
      09 months ago

      “… employing Linux developers and finally making actual cracks in the true monopoly of Windows.”

      Again, Valve has made close to a million dollars per employee per year. No they have not spent anywhere remotely close to that on Linux developers. You’re equating a trinket they tossed you in the last couple of years with the giant horde they robbed from developers.

      Funny, it’s not the indies with the huge layoffs

      It is, independent studios lay people off and have to close up shop all the time, on top of just not making that much money to begin with, they just don’t make headline news the way that big companies do.

      • @woelkchen@lemmy.world
        link
        fedilink
        English
        19 months ago

        No they have not spent anywhere remotely close to that on Linux developers.

        More than any other games company.

        It is, independent studios lay people off and have to close up shop all the time

        [citation needed]

        on top of just not making that much money to begin with

        Doesn’t affect me. Improved Linux technologies affect me. Improvements to widely used open source software is public service.

        • @masterspace@lemmy.ca
          link
          fedilink
          English
          1
          edit-2
          9 months ago

          More than any other games company.

          It wasn’t their money to spend. Devs lost their jobs because Valve kept taking more than they needed.

          Again, 1 Million dollars. Per Year. Per Employee. That means per every single Linux dev they employed, they still made a million dollars per employee.

          That’s indefensible and it’s really weird to see lemmy get their dicks hard about excess greedy capitalism just cause this time it’s behind a service that they like. Facebook gave back a huge amount of open source projects but that doesn’t make up for the harm they’ve caused, even just the harm caused by them sucking up an inordinate amount of societal resources, and Facebook “only” makes ~$750k per employee per year.

          • @woelkchen@lemmy.world
            link
            fedilink
            English
            19 months ago

            It wasn’t their money to spend.

            Sure it is. That’s how a free market works. You are free to engage directly with indie developers on itch.io etc. It’s not your call to make what others do with their money. You don’t see me fuming with rage just because you spend your money on different games market places.